![]() There are, at the very least, a few meaningful differences between each of the five classes. But aside from that, these characters play exactly the same. There are some slight differences, with a few select characters having one or two moves that are unique to only them, and every character has their own signature and finishing move. ![]() So Shinsuke Nakamura has almost the exact same moves as the Miz, Charlotte Flair has almost the exact same moveset as Stephanie McMahon, and Triple H has almost the exact same moves as Andre the Giant. Worse still, these moves are copied and pasted onto virtually every wrestler that falls within the same class of either Powerhouse, Brawler, All-Rounder, Technician, or High-Flyer. The movelist for every character is extraordinarily thin for a wrestling game, even an arcadey one, with each wrestler only having a small handful of basic combos and throws. Namely, any semblance of depth or complexity to its combat. ![]() “This puts Battlegrounds in a unique position of being by far the most approachable wrestling game for complete newcomers in years, but it also comes with a pretty substantial sacrifice.
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